“The rules of go are so elegant, organic, and rigorously logical that if intelligent life forms exist elsewhere in the universe, they almost certainly play go. “
Edward Lasker
The game of Go is an ancient and profound abstract strategy board game that I, albeit losing most of my games, enjoy playing very much. If you have not heard of Go before, see here for a quick guide to the rules of Go. I’ve been recently designing my own variant of Go, which I call “Terrain Go” tentatively for lack of a better name. This variant is inspired by Bobby Fischer’s Fischer random chess, which is a chess variant that, at the outset of the game, randomizes the initial positions of pieces at the players’ home ranks in a certain way that preserves the dynamic nature of the game. The variant is designed to “eliminate the complete dominance of openings preparation in classical chess, replacing it with creativity and talent.” In a similar spirit, we introduce randomness at the outset of Go by way of “terrain”, in a way that preserves the dynamic nature of Go.